ArticlesSystem designEngineering
The signals I try to gather as an interviewer and how I try to touch on those signals as a candidate.
For the past couple years I've worked on Stripe's engineering interview committee. Our remit is the design, scoring, and curation of technical interview questions for engineering individual contributors (ICs) and engineering managers (EMs). My areas of ownership/responsibility are:
Some of our internal tooling for engineers participating in the hiring process. All engineering ICs beyond L1/entry-level participate in the hiring process for other engineers. We conduct interviews and score candidates using rubrics. These rubrics are designed by the committee and volunteers. We build and maintain some tools for engineers to apply to spin-up on new interviews and see which interviews they are trained up for.
I also steward the system design interviews Stripe uses. When I interview candidates this is my exclusive focus and I really enjoy it. On the committee, I've facilitated rubric changes. I advocate, explain, and iterate on the signals we try to capture using our system design questions.
This article explains:
This is not an article on how to hack Stripe's interview process. This is because fortunately the rubric puts emphasis on practical experience and well reasoned decisions, not specific design patterns, algorithms, or buzzwords. We poke, prod, and push candidates on their decisions: it's difficult to rehearse or fake it for such a dynamic interview.
The core components I value in any design are:
No component of the system should lack a compelling purpose. The purpose needs to be more compelling than the added complexity it brings. Carelessly added or unjustified components often take the shape of complex data pipelines, caches, or unnecessary redundancy.
Unfamiliar technologies are perfectly alright but they must be presented in terms of "first principles." For example, someone may articulate a special/custom database for the presented problem, but they must not pepper over those essential truths (correctness, latency, atomicity, CAP theorem, time- and space-complexities of data structures, etc) under the guise of "it works" or "it's magic."
Alternatively put: have the design fit the requirements well. There are the basic functional requirements, then the non-functional, and so on to touch organizational concerns and as you scale trading off multiple competing goals against each other.
Sometimes the goals are obvious, other times you should lean on your interviewer to be the oracle of user needs and organizational context.
Okay, so how can a capable candidate present their design to maximally hit on these signals?
Software engineering interviews have a bad reputation. Puzzles, algorithm questions, and trick questions. Most candidates' instincts are to demonstrate a vocabulary, not an in-depth understanding of problem solving. This often leads to candidates out of the gate rattling off: cache, queue, load balancer, shards, consistent hashing, and cache again. This will lose you points massively when a measure is simplicity.
Instead, I always tell candidates upfront that they should start with the simplest thing possible. Understand the functional requirements and hit them. This should be really quick. (If you are asked to diagram a system, draw this out to start with.) Demonstrating you understand what can be the simplest thing possible speaks volumes.
This style is advantageous because complexity is more palatable when it is justified. With a basic structure in place you can now move from merely solving the problem to solving it well. You can now always make a trade-off decision: to add something else you must trade it off against simplicity, which should be hard to do because you should value simplicity. This sets you up to tell a good story.
Oftentimes in larger engineering organizations, we tend to form groups of more specialized roles going from generalist to âfront-end, back-endâ to âproduct, platform, infraâ and so on. This layering is a means of organizing and making work, to some degree of well, people who often arenât presently capable of being those do-it-all generalists. (And of course individual specialists in the field are truly temporarily irreplaceable, but any engineering organization ought to actively mitigate this as a risk to the business.) The really strong engineers donât exist in one of these single bubbles, they must transcend them to some degree to make really successful systems.
This is something that Iâve come to learn really well working on platform teams for more than half a decade. Achieving a successful design is not solving for your immediate internal stakeholders most of the time. Instead it is extracting the essence of what the very best internal teams are doing for external customers and commoditizing it for the rest of the organization to leverage. You must make internal stakeholders happy, but they should only be happy doing the work that will make the end user happy. Itâs an interesting game of guard rails and incentives.
That is one example, another is designing for your future self or for the future team which will be tasked with making changes.
Through this multi-faceted lens you can ask what people are trying to do and why and how your system can help (if it should).
Now this is all rather meta, and in an interview youâll have even less to come close to articulating a narrative such as this. What we can do tactically is:
With a simple design for a well-defined problem, how you then solve it well is up to you. Presenting a philosophy and progression is a great way to demonstrate this isnât your first rodeo. Hereâs mine, as in what I solve and in what order:
Letâs lightly map these out in more detail.
Note that it is very unlikely I could actually get through all of these considerations in a design interview due to time constraints (Stripeâs system design interview is only 45 minutes), but laying out the process and not finishing due to time has value. Lay out a framework, follow it loosely, highlighting some considerations so the interviewer can understand that you have breadth because you have a framework but also depth because they get concrete examples to cite.
System design interviews can be really awesome. As an interviewer, the interview is so much more dynamic and engaging than pass-or-fail code exercises. For candidates, these interviews can be quite stressful and daunting. Most interview processes are poorly designed and executed to really understand someoneâs capabilitiesâit is a hard problem with time constraints after all.
Here I have laid out my definition of the essence of an excellent, time-constrained system design:
As an interviewer, I want to be coming out of the interview knowing the candidate has done all these things so it is to your advantage to facilitate that.
The interview process is two sided, the employer assesses you and you assess the employer. Design interviews will be run differently. The important meta point to take away from this article is, âDoes this approach to assessing a system design as an interviewer and this approach to designing systems as a candidate resonate with you?â
If it does, I recommend taking some of the advice here and applying it on both sides of the table if possible. It would really make the industry a better place in my opinion.
If it doesnât, what does? Consider both sides of the table, what you would assess and how you could best perform well by your measure. And most importantly let me know!
Thanks for reading!
If you made it this far, feel free to get in touch with me about doing a mock system design interview when you go on the hunt for your next jobâIâm happy to help.